(I would rather do the latter since it would support custom blocks, but it seems a bit infeasible right now.) The actual level editing part is pending me writing definitions for all the objects or else figuring out how to extract them from the ASM automatically. After overworld editing is in place I will make the title screen editor (since it is the same other than having an extra layer & no paths) & editor(s) for the other world maps. The GTK+ version now supports displaying the overworld (but not editing it yet - hopefully that will be done this week). Since I have a greater portion of the ROM map completed, I have less of an excuse for not working on it this time. Last time I was going to write it in Visual Basic, but since it was too slow (noticeable pauses during rendering) & I am using Linux I decided C & GTK+ would be better since it then will work on both Windows & Linux. I started making an editor for SMW: SMA2 last fall, but I somehow got distracted by school & such.
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